package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;

public class BlockNetherWart extends BlockBush {
	public static final PropertyInteger AGE = PropertyInteger.create("age", 0, 3);

	protected BlockNetherWart() {
		super(Material.plants, MapColor.redColor);
		this.setDefaultState(this.blockState.getBaseState().withProperty(AGE, Integer.valueOf(0)));
		this.setTickRandomly(true);
		float f = 0.5F;
		this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.25F, 0.5F + f);
		this.setCreativeTab((CreativeTabs) null);
	}

	/**
	 * is the block grass, dirt or farmland
	 */
	protected boolean canPlaceBlockOn(Block ground) {
		return ground == Blocks.soul_sand;
	}

	public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state) {
		return this.canPlaceBlockOn(worldIn.getBlockState(pos.down()).getBlock());
	}

	public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
		int i = ((Integer) state.getValue(AGE)).intValue();

		if (i < 3 && rand.nextInt(10) == 0) {
			state = state.withProperty(AGE, Integer.valueOf(i + 1));
			worldIn.setBlockState(pos, state, 2);
		}

		super.updateTick(worldIn, pos, state, rand);
	}

	/**
	 * Spawns this Block's drops into the World as EntityItems.
	 */
	public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) {
		if (!worldIn.isRemote) {
			int i = 1;

			if (((Integer) state.getValue(AGE)).intValue() >= 3) {
				i = 2 + worldIn.rand.nextInt(3);

				if (fortune > 0) {
					i += worldIn.rand.nextInt(fortune + 1);
				}
			}

			for (int j = 0; j < i; ++j) {
				spawnAsEntity(worldIn, pos, new ItemStack(Items.nether_wart));
			}
		}
	}

	/**
	 * Get the Item that this Block should drop when harvested.
	 */
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		return null;
	}

	/**
	 * Returns the quantity of items to drop on block destruction.
	 */
	public int quantityDropped(Random random) {
		return 0;
	}

	public Item getItem(World worldIn, BlockPos pos) {
		return Items.nether_wart;
	}

	/**
	 * Convert the given metadata into a BlockState for this Block
	 */
	public IBlockState getStateFromMeta(int meta) {
		return this.getDefaultState().withProperty(AGE, Integer.valueOf(meta));
	}

	/**
	 * Convert the BlockState into the correct metadata value
	 */
	public int getMetaFromState(IBlockState state) {
		return ((Integer) state.getValue(AGE)).intValue();
	}

	protected BlockState createBlockState() {
		return new BlockState(this, new IProperty[] { AGE });
	}
}
